
Create Field HQ A field HQ is randomly chosen from the list of available ALiVE compositions. If a custom location is set, it is recommended to set the Create HQ option in Mil Placement (Military Objectives) to No. Alternatively the HQ location can be set manually using Military Placement (Custom Objectives). This will also be used as the primary logistics hub for Military Logistics. Create HQ will force ALiVE to recognise the objective nearest to the Placement Module as a high priority objective. See Declaring Faction Mappings for further info. You can also manually map the faction groups if the configs are incorrectly defined. See Supported Factions for a list of factions that are known to work with ALiVE. Custom units need to have groups properly configured for them to work with ALiVE. Force Faction BIS standard or custom factions can be entered in the text box. Overrides can be used to manually limit or completely prevent certain group types from spawning. Note that a Military AI Commander may override the readiness level and send troops on missions and tasks. Readiness determines how many groups of an occupying forces are patrolling around an objective or sitting idly inside. Random Camps will spawn random compositions in wilderness areas of the map that do not already have objectives or towns nearby. Mission editors can overwrite this by forcing unbalanced groups in the Overrides if they choose (e.g. ALiVE will attempt to emulate realistic combined arms battle groups using equipment and vehicles available to that faction. Force Size and Composition Weighting choices will influence the overall force composition.
The AI Comd will need at least one module to spawn some units!
Place Units defines whether MP will spawn units or only create empty objectives for the Military AI Commander to attack. Objective Filters provide options to restrict objective clusters by size or relative priority, so for example it is possible to identify only large military bases and airfields as objectives, excluding smaller bunkers and watchtowers. Usage: place the Military Placement module in the editor, select the desired Size, Weighting and Faction from the drop down. Force compositions are based approximately on real world battle group doctrines although mission editors can choose to override this with settings in the module. Units occupy buildings or military installations and will remain in place until an associated Military AI Commander issues missions and tasks depending on the chosen scenario. The Military Placement module creates a prioritised list of military objectives across the map.